Models – Ax Battler

Ax Battler model specific work log. Ax is a primary player character and so requires a large variety of accessible technique.

Ax’s unique abilities will be somewhat pedestrian compared to the other characters. His statistics are good but not extraordinary and he lacks any sort of projectile or evasive capabilities. However, he is equipped with several effective sword techniques and is a proficient wrestler. Players can chain together throws one after another to cause extreme damage, and even grapple two enemies at once.

Completed:

2011_06_27

  • Block animation tweaked. Can no longer hit opponents.
  • Added A+J special, based on Uppercut/Jumpstrike from Golden Axe II (Genesis).

2011_06_28

  • Updated binds to knock down opponents at correct point (see bind0010).
  • Double Powerbomb attack added. It is a follow up to Powerbomb (D, F, A).
  • Giant swing can be performed as a follow up to Double Powerbomb or Powerbomb.
  • Proper turn animation added.

2011_06_30

  • Upgraded Double Breaker to Spin Breaker. Instead of a simple repeat of Backbreaker, Ax now carries opponent through a short hop and spin into another backbreaker on his opposite knee.
  • Rise and wake up from camping animation tweaked for smoothness.
  • Several minor animation tweaks.

2011_07_06

  • Added “Hun Suplex” as follow up to Backdrop and future air to ground throw.

2011_07_07

  • Add “Melon Splitter” as follow up to Hun Suplex. Allows further follow up of Flying bomb.

2011_07_20

  • Add “Ax Destroyer” air to air throw. Inspired by Zangief’s Siberian Blizard. Still needs splash damage effect.
  • Minor animation and attack type tweaks.

2011_07_22

  • Follow up series for Atomic Drop.
  • Short stab.
  • Align Shock/Burn flash effects.
  • Smoke effect when landing from Shock/Burn fall.

2011_07_20

  • Add stationary grabattack (Barbarian Fury, based on Stern Blade’s stun combo from Arcade Golden Axe II)

2011_07_26

  • Add counter. If player defends against a running or jumping attack just as it hits, Ax will catch the attacking opponent and perform a Power slam, even from behind or if the attack could not be blocked normally.

2011_07_31

  • Add Air to Ground throw (Python Drop – A swing DDT style throw).

2011_08_07

  • Add Ground & Pound. Follow up for Powerslam and planned tackle.

2011_08_09

  • Add tackle. Fwd or Back + Atk when running very close to opponent. Takes good timing but unblockable and allows follow up ground & Pound, possibly some others in the future.

2011_08_10

  • Aesthetic improvement for Backdrop and some other minor sprite touch ups.

2012_08_21

  • WALKOFF
  • Backstep includes landframe and no longer acts as jump.

To Do:

  • Follow up for Backdrop. German whip? Rolling cradle?
  • Follow up for Atomic drop.
  • Follow up for jump slams.
  • Mid air catch slam of some sort.
  • Burn/Shock sparks play perpetually after KO.
  • Shock flash is not aligned.
  • Air to ground throw of some sort.
  • Splash damage for hard slams.
  • Rolling cradle. Possible follow up for Backdrop or as an otg maneuver.
  • Catch and Powerslam when blocking non weapon attacks.
  • Wall alternate for Powerbomb.
  • Move for Grab, A command. Stunned enemy beating from Arcade GA II?
  • AI cancels and patterns.
  • Re tool magic effects.
  • Bored pose?

Move-list Notes (finished only):

Combo (long range): Sword attack*2, Uppercut punch (Arcade GA II long range combo)

Combo (Med-long): Sword strike*2, Thrust kick (Genesis GA II long range combo)

Combo (Med-short): Sword strike*2, Pommel butt*2, Stab (GA I med-short combo with end from Arcade GA II )

Combo (Short): Sword strike*2, Lift and throw – Can change direction of throw with Forward/Backward (GA I combo with end from Genesis GA II)

Run, A: Shoulder check.

A+J: Uppercut, turn and hop strike (Genesis GA II A+J)

D, F, A: Batter swing (Arcade GA II A+J)

B, A: Back strike (Arcade GA I A+J).

U, A (when knocked down, can use F or B to aim): Upper strike.

A (during Sidestep, Back strike, Batter swing, or Upper strike, can use F or B to aim): Second strike.

Hold A, release: Twirl weapon, hard down strike (Genesis GA III F+A+J)

Jump, A: Downward strike.

Jump, D+A: Dive strike (Genesis GA III J, D+A)

Run, Jump, A: Downward thrust.

Defense: Parry.

Defense (just as a run or jump attack hits): Powerslam (catch and counter opponent’s attack)

Defense (when grabbed or hit): Grab and hurl (GA I short combo end).

Defense (when grabbed or hit, opponent can’t be grabbed): Kick (GA I med-short combo end)

Grappling:

Atomic Drop (B+A with back to wall): 14

Ax Destroyer (F+A or B+A during jump when close to midair opponent): 15 + 20% of target’s remaining HP.

Backbreaker (U, D, A):6

Backdrop (B+A): 8

Barbarian Fury (A): 22

Body Press (Short range combo):NA

Body Throw (Automatic after Body Press, may use F or B to control direction): 10

Flying Bomb (D, F, A): 4

Giant Swing (D, U, A): 12

Ground & Pound (D, D, A): 20

Gutbuster (J): 5

Hun Suplex (D, B, A): 4

Melon Splitter (U, B, A): 4

Powerbomb (F+A): 8

Powerslam (Counter throw; Defense just as an incoming run/jump attack hits): 12

Piledriver (D+A):2 + 30% of target’s remaining HP.

Python Drop (F+A or B+A during jump when near standing opponent): 8

Spin Breaker: (F, U, A): 5

Tackle (F+A or B+A while running near opponent): 12

Throw (F+A or B+A): 10

 

  • Atomic Drop
    • Giant Swing
    • Gutbuster
      • Giant Swing
      • Piledriver
      • Throw
    • Spin Breaker
      • Giant Swing
      • Gutbuster
        • Giant Swing
        • Piledriver
        • Throw
  • Backdrop
    • Hun Suplex
      • Melon Splitter
        • Flying Bomb
          • Giant Swing
          • Spin Breaker
            • Giant Swing
            • Gutbuster
              • Giant Swing
              • Piledriver
              • Throw
    • Melon Splitter
      • Flying Bomb
        • Giant Swing
        • Spin Breaker
          • Giant Swing
          • Gutbuster
            • Giant Swing
            • Piledriver
            • Throw
  • Body Press
    • Backbreaker
      • Giant Swing
      • Spin Breaker
        • Giant Swing
        • Gutbuster
          • Giant Swing
          • Piledriver
          • Throw
    • Body Throw
  • Gutbuster
    • Giant Swing
    • Piledriver
    • Throw
  • Powerbomb
    • Flying Bomb
      • Giant Swing
      • Spin Breaker
        • Giant Swing
        • Gutbuster
          • Giant Swing
          • Piledriver
          • Throw
    • Giant Swing
    • Gutbuster
      • Giant Swing
      • Piledriver
      • Throw
    • Spin Breaker
      • Giant Swing
      • Gutbuster
        • Giant Swing
        • Piledriver
        • Throw
  • Python Drop
    • Hun Suplex
      • Melon Splitter
        • Flying Bomb
          • Giant Swing
          • Spin Breaker
            • Giant Swing
            • Gutbuster
              • Giant Swing
              • Piledriver
              • Throw
    • Melon Splitter
      • Flying Bomb
        • Giant Swing
        • Spin Breaker
          • Giant Swing
          • Gutbuster
            • Giant Swing
            • Piledriver
            • Throw
  • Powerslam
    • Ground & Pound
  • Tackle
    • Ground & Pound

Aliens, Beasts & Diamondbacks

UK day at Kings Island. To most people that probably seems like a lame thing to take part in, but to me it’s an excuse to drag a few friends along for a fun day of classic thrill rides.

After some convincing and cajoling, I got a small group to go including Stacy & John Poskin. I hope they had a great time, because I certainly did. Good rides, good company. How can you beat that?

Since the Hero cam was in hand, here are some POV vids. Maybe I can convince a few others my age that amusement parks aren’t just for kid corralling.

Diamondback:

Height: 66m
Speed: 130km/h

My second favorite after The Beast. Ryan Huff and I rode this thing five times in one day last year. It’s a simple but amazing hypercoaster for anyone who loves flat out speed. With it being a newer ride, Diamondback’s queue is well engineered too; fast moving, plenty of shade, and several mist coolers.

The Beast

IMO the best ride out there, and I’m not the only one who thinks so. A one time multiple record holder, and after 30+ years still the longest wooden coaster in the world, The Beast is a classic no one should miss. It doesn’t rely on nostalgia either – this bad boy lives up to its name and provides thrills like no other. Going to Kings Island and passing up The Beast is just wrong on a stick.

The New Arrival, Lattitude e6520

My new laptop just arrived, and it is sweet! Yep, that’s about it. I just had to tell somebody. Oh and yes, it’s a PC. What? You Linux folks didn’t think I was going to throw away the old MCSE and join up with your kind did you? For shame. 😉

Lattitude E6520

Lattitude E6520

 

 

 

 

 

 

 

SYSTEM COMPONENTS

Dell Latitude E6520 – New! Qty 1
Latitude E6520, Genuine WindowsŽ 7 Ultimate,SP1,w XP Mode, No Media, 64-bit, English Unit Price

 

Catalog Number: 25 E113

Module Description Product Code Sku Id
Latitude E6520 Latitude E6520 E6520 [225-0376] 1
Operating Systems Genuine WindowsÂŽ 7 Ultimate,SP1,w XP Mode, No Media, 64-bit, English 7UN61XE [330-6322]
[421-2262]
[421-8123]
11
Processor Intel® Core™ i7-2720QM (2.20GHz, 6M cache) with Turbo BoostTechnology 2.0 I72720Q [317-5997] 2
Memory 8.0GB, DDR3-1333MHz SDRAM, 2 DIMMS 8G2D3 [317-3592] 3
Internal Keyboard Internal English Backlit Dual Pointing Keyboard, Numpad ENGBL [331-1207]
[331-1238]
[331-2169]
4
External Monitor Dell UltraSharp™ U2410 24in HAS Wide Monitor, VGA/ DVI/ DP/ HDMI U2410 [320-8276] 5
Graphics nVidia® NVS™ 4200M 512MB DDR3 Discrete Graphics for Quad Core N42QC [320-2081] 6
Primary Storage 256GB Mobility Solid State Drive 256SSDM [342-2166] 8
Fingerprint and Contactless Smartcard Reader FIPS Compliant Fingerprint Reader and Contactless Smartcard Reader FIPS [331-1247] 9
LCDs 15.6″ UltraSharp™ FHD(1920×1080) Wide View Anti-Glare LED-backlit with Premium Panel Guarantee UFDH [318-0341]
[320-2361]
10
Bluetooth Dell WirelessÂŽ 375 Bluetooth Module BT375 [331-1539]
[430-3982]
13
Modem Internal Modem MODEM [313-6533] 14
AC Adapter 90W A/C Adapter (3-pin) 90AC3P [330-4016]
[331-1719]
15
Primary Optical Device 8X DVD+/-RW w/Roxio and Cyberlink Power DVD™, no media DRN [318-0330]
[318-0466]
[421-4370]
[421-4539]
16
Camera / Microphone Light Sensitive Webcam and Noise Cancelling Digital Array Mic CAMMIC [318-0343]
[421-1201]
17
Wireless LAN (802.11) IntelÂŽ CentrinoÂŽ Advanced-N + WiMAX 6250 802.11a/b/g/n and 802.16e Half Mini Card IW6250 [430-3962] 19
Systems Management Intel vPro™ Technology’s Advanced Management Features VPRO [331-1579] 21
Productivity Software No Productivity Software NOPSW [421-3872] 22
E-Modular Hard Drive E-Modular 320GB 7200 HDD 320G722 [342-2284] 23
Primary Battery 3 Year Warranty 9-cell (87WH) Primary Lithium Ion Battery 9C3Y [312-1152] 27
Carrying Cases Leather Carrying Case – Fits Laptops with Screen Sizes Up to 15.6″ LCC156 [313-9289] 28
Support Services 3 Year Basic Hardware Service with 3 Year NBD Limited Onsite Service After Remote Diagnosis U3OS [929-1137]
[934-7888]
[937-8262]
[939-2870]
29
Extended Battery Service 2 Years Extended Battery Service for Years 2 and 3 of System Life EXTBAT2 [988-5542] 30
Installation Services No Onsite System Setup NOINSTL [900-9987] 32
Accidental Damage 3 Year Accidental Damage Service CCADS3 [937-8422]
[988-7689]
33
Energy Star/E-PEAT Gold Energy Star 5.0 Enabled / EPEAT Gold ESTAR [331-1245] 40
System Recovery Recovery Media for Genuine WindowsÂŽ 7 Ultimate,SP1,64bit,Multiple Language M7U61M [421-5686] 47
System Recovery Dell Back-up and Recovery Manager for Windows 7, SP1, Multiple Language DBRM71 [331-3300] 47
Mobile Broadband Dell Wireless™ DW5550 mobile broadband card for AT&T (HSPA) with GPS DW5550 [318-0328] 114
Second External Monitor Dell UltraSharp™ U2410 24in HAS Wide Monitor, VGA/ DVI/ DP/ HDMI U2410 [320-8276] 138
Additional Power Options 9-Cell (97WH) Lithium Ion Battery Slice 9C2SLC [312-1207] 147
Accessories Dell Bluetooth Travel Mouse BTTRV [310-9182] 473
Accessories Dell USB Enhanced Multimedia PRO Keyboard with built-in 2-port USB Hub USBMMP [330-2481] 473
Processor Branding Intel Core i7 vPro Label I7VNBR [331-1639] 749
Docking Solutions E-Port Plus, dock adds dual digital display and legacy port support EAPORT [430-3096] 1013

 

ACCESSORIES

 

Targus Meridian II Backpack fits up to 15.6” Qty 1
Dell Part# A1734723 Unit Price
Manufacturer Part# TSB140US
Dell Part# A1734723

 

Dell 90W A/C Adapter (3-pin) Qty 1
Dell Part# 331-3086 Unit Price
Manufacturer Part# R86TN
Dell Part# 331-3086

Now lets see what I can do with it…

DC

Models – Bitter

Lt. Bitter
Lt. Bitter

Lt. Bitter

Lieutenant Bitter enemy development. In the original game, character is presented as a slow moving but very quick striking armored knight. However, Bitter’s armor was entirely visual; the only defensive advantage he enjoyed over players was immunity to throws. As throws were simply a more appealing visual combo bookend, even this defense had little to no effect from a mechanics standpoint.

The remake Bitter will gain a slight mobility boost, with greater walking speed, ability to “run” (actually a faster walk), and attack on the move to catch unwary players. He will also be given very powerful defenses to match his armored appearance. Weak attacks of any type will not affect him at all, and bladed weapons will cause half their normal damage. As a last addition, Bitter will use his existing shield slam attack against projectiles… batting them back to potentially hit the originator.

2011_06_13

  • Added running. Visually it is a hustled walk due to lack of running sprites. No where near as fast as most other characters true running capability, but still much faster then normal walk.
  • Added RUNATTACK; a horizontal back stroke with same range as normal sword slash attack.
  • New blocking sprite. Playable version can block indefinitely.

Licked By The Licking

So close, yet so far away. Isn't there a song about that?

So close, yet so far away. Isn't there a song about that?

When it comes to local hydrology, I find the Licking River to be the most interesting water way by far. The reasons why are varied, and are really left to a topic of their own. Apparently though, the Licking doesn’t share the same interest in me. Seems that recently, each time I paddle it, I get the short stick one way or another:

  • Unexpected flooding at Blue Licks pushed me back before I could reach my goal, and nearly capsized my yak with no skirt, flotation vest or gear.
  • Broke three toes and sprained my right ankle climbing up out of the Ohio. I count this because it was right next to the Licking River’s mouth.
  • Leg brace broke and twisted my foot inside the kayak while in an area with no portage and a section of water you couldn’t pay me to swim in. It was nearly three hours before I could get out and unbind myself. That was a year ago and my left foot has yet to fully recover.
  • A navigation error left me dragging the yak several miles back up stream through the shallows near Falmouth. Granted it was my own stupidity, but I’ve never made a mistake like that before or since.

It not just paddling either. I’ve had to winch myself out of mires, lost gear, and more often then not came away with minor but stupid injuries. No other area has given me so much trouble exploring.

Then there was Saturday 20110604. After attending a wedding and helping with some photos I decided to take advantage of already being in Morehead to get some footage of the Cave Run Spillway. Currently the Corps of Engineers are releasing 5000cfs; pretty close to the river’s natural avg. discharge. A normal release this time of year is around 100. The resulting torrent of water makes a spectacular sight from the banks yes, but how awesome would it be to get some close up shots from head on?

Naturally the Licking was not interested in cooperating, but instead of sending me limping away with some physical calamity it went with a new method: Humiliation. A small crowd gathered while I made my attempts failures, several of them wielding cameras. No doubt to them I looked like some helpless fish on a hook. Meh, it’s all good. 🙂

The current being too strong to take head to head is a given, that I already knew. What I was hoping for would be to find some eddies or a steady wave train to surf my way up. No such luck. The spillway walls are too smooth to produce any good eddies; I had a bit more luck with the waves, but ultimately they were too erratic. A better paddler might have gotten in, but it was just too much for my skill. I’ll just have to work on my efficiency, maybe get a paddle with a bigger dig, and try again.

Who’s The Master?

I just happened to be looking at 2010 Christmas pictures and ran into this. When we first saw it Nichole and I both had a laugh at how Cammy and I are virtually mirroring each other. Hopefully it’s a classic example of dogs imitating their owners and not the other way around.  Then again, there are plenty of us (me included) who could probably stand to take on some of the traits of our pets.

As you can probably tell, the smart one is on the left.

As you can probably tell, the smart one is on the left.