{"id":136,"date":"2010-06-01T15:37:38","date_gmt":"2010-06-01T19:37:38","guid":{"rendered":"https:\/\/www.caskeys.com\/dc\/?p=136"},"modified":"2017-01-15T23:16:32","modified_gmt":"2017-01-16T04:16:32","slug":"wall-alternates","status":"publish","type":"post","link":"https:\/\/www.caskeys.com\/dc\/wall-alternates\/","title":{"rendered":"Wall Alternates"},"content":{"rendered":"<p>Wall throwing system complete. As I had hoped it was a simple  adaption process from wall shunting. Actual function (<a href=\"https:\/\/www.caskeys.com\/dc\/wp-content\/uploads\/2010\/06\/ani0019_06012010.pdf\">ani0019_06012010<\/a>)  is almost embarrassingly simple, but does include code to accommodate  expansion.<\/p>\n<p>Can also be utilized by AI to take advantage of terrain in a  manor similar to human players by intentionally throwing opponents  toward stage hazards.<\/p>\n<p>In the attached example animations, this body  slam on open ground becomes a more elaborate and damaging maneuver in  close quarters with walls or obstacle. Will need to retro fit existing grapple moves and include this feature in future works.<\/p>\n<div id='gallery-1' class='gallery galleryid-136 gallery-columns-3 gallery-size-thumbnail'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/www.caskeys.com\/dc\/wall-alternates\/gahack_0001-3\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/www.caskeys.com\/dc\/wp-content\/uploads\/2010\/06\/gahack_00011-150x150.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" aria-describedby=\"gallery-1-205\" \/><\/a>\n\t\t\t<\/div>\n\t\t\t\t<figcaption class='wp-caption-text gallery-caption' id='gallery-1-205'>\n\t\t\t\tAlex&#8217;s forward throw, open ground.\n\t\t\t\t<\/figcaption><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/www.caskeys.com\/dc\/wall-alternates\/gahack_0002-2\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/www.caskeys.com\/dc\/wp-content\/uploads\/2010\/06\/gahack_00021-150x150.gif\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" aria-describedby=\"gallery-1-206\" \/><\/a>\n\t\t\t<\/div>\n\t\t\t\t<figcaption class='wp-caption-text gallery-caption' id='gallery-1-206'>\n\t\t\t\tAlex&#8217;s forward throw, near wall.\n\t\t\t\t<\/figcaption><\/figure>\n\t\t<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Update to throw system allowing alternate sequences depending on proximity with walls or obstacles.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[71],"tags":[232],"class_list":["post-136","post","type-post","status-publish","format-standard","hentry","category-technology-temerity","tag-applications-openbor"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5lNM5-2c","jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/comments?post=136"}],"version-history":[{"count":9,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/136\/revisions"}],"predecessor-version":[{"id":6240,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/136\/revisions\/6240"}],"wp:attachment":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/media?parent=136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/categories?post=136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/tags?post=136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}