{"id":338,"date":"2010-07-12T18:11:02","date_gmt":"2010-07-12T22:11:02","guid":{"rendered":"https:\/\/www.caskeys.com\/dc\/?p=338"},"modified":"2017-01-15T15:23:57","modified_gmt":"2017-01-15T20:23:57","slug":"bug-list","status":"publish","type":"post","link":"https:\/\/www.caskeys.com\/dc\/bug-list\/","title":{"rendered":"Bug List"},"content":{"rendered":"<h2>Known Bugs\/Issues:<\/h2>\n<h3>Major<\/h3>\n<ul>\n<li><span style=\"text-decoration: line-through;\">Characters cannot use jump attack while holding left\/right.<\/span> <span style=\"color: #ff0000;\"><span style=\"color: #008000;\">07122010 &#8211; Direction key check, and by extension disabling of other keys was for both hold &amp; press. Removed hold check.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff0000;\"><span style=\"color: #000000;\">Ax&#8217;s Powerbomb and Gutbuster always KO opponent regardless of remaining HP.<\/span><\/span><\/span><span style=\"color: #ff0000;\"><span style=\"color: #000000;\"> <span style=\"color: #008000;\">07122020 &#8211; Copy and paste errors switched drop and damage properties.<\/span><br \/>\n<\/span><\/span><\/li>\n<li><span style=\"color: #ff0000;\"><span style=\"color: #000000;\"><span style=\"text-decoration: line-through;\">Enemy life meter remains on screen after being KO&#8217;d by Ax&#8217;s Piledriver.<\/span> <span style=\"color: #008000;\">07122010 &#8211; Damage and bind release were occurring on same frame.<\/span><br \/>\n<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Thieves do not giggle when idle.<\/span> <span style=\"color: #ff0000;\"><span style=\"color: #008000;\">07122010 &#8211; Old sound command was still in place. Replaced with soun0005() function.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Meat carrying thieves are not remapping to green.<\/span> <span style=\"color: #ff0000;\"><span style=\"color: #008000;\">07122010 &#8211; Alternate palettes were typo&#8217;d as &#8220;palette&#8221;.<\/span><br \/>\n<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Bad sound reference: <\/span><em><span style=\"text-decoration: line-through;\">Error, soun0009; Sample: &#8211; data\/sounds\/punch3.wav, Model: amachick.<\/span> <\/em><span style=\"color: #008000;\">07152010 &#8211; Caused by remnants of older sound scripts. Removed and replaced with current system.<\/span><em><br \/>\n<\/em><\/li>\n<li><span style=\"text-decoration: line-through;\">Amazon never performs axe throw.<\/span> <span style=\"color: #008000;\">08082010 &#8211; Was previously disabled for debugging and never re-enabled.<\/span><\/li>\n<li>While in throw bind, character can hit enemies as well as allies. This appears to be an engine bug with <em>projectilehit<\/em> property, but needs thorough review.<\/li>\n<li><span style=\"text-decoration: line-through;\">Wall fail-safe and wall throws triggering when on top of wall\/platform. <\/span><span style=\"color: #008000;\">08072010 &#8211; Fixed by adding check for current base of self for wall alt and bound for fail-safe.<\/span><\/li>\n<li><span style=\"color: #008000;\"><span style=\"color: #000000;\"><span style=\"text-decoration: line-through;\">Alex&#8217;s bow shot causing shutdown. Error reports attempting to set animation for effe0002, even though projectile is effe0001.<\/span> <span style=\"color: #008000;\">08072010 &#8211; Caused by combination of backward compatibility in projectile function and new select screen burn effect. If model level projectile is defined, script function projectile() ignores its own model parameter and uses model level projectile instead. Fixed by <\/span><\/span>moving burn effect entity from model level to animation level.<br \/>\n<\/span><\/li>\n<\/ul>\n<h3>Minor<\/h3>\n<ul>\n<li>Sound system, <em>soun0005()<\/em> in particular works as designed but is extremely sub optimal with several loops and no sanity clauses.<\/li>\n<li><span style=\"text-decoration: line-through;\">Characters hit by attacks when in throw bind appear very briefly out of place. Not technically a bug. It is due to large offsetting difference caused by small sprites and the need to keep actual locations well above ground while visually near, on, or in it.<\/span> <a href=\"https:\/\/www.caskeys.com\/dc\/?p=615\">Resolved<\/a>.<\/li>\n<\/ul>\n<h2>To Do:<\/h2>\n<ul>\n<li><span style=\"text-decoration: line-through;\">Add headband to Ax Battler&#8217;s portrait (so color selection is visible during game play screen).<\/span><\/li>\n<li>Add sound effect when picking up magic jars and food.<\/li>\n<li><span style=\"text-decoration: line-through;\">Auto platform jump working on improper animations.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Upgrade grappling scripts to new index based type.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Fix alternate attacks against thieves.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Fix collision boxes for rise attack.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Second attack in attack string not hitting at very close range.<\/span><\/li>\n<li>Add wall alts for grappling.<\/li>\n<li><span style=\"text-decoration: line-through;\">Upgrade weapon models to new standard.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Fix palettes to allow remapping.<\/span><\/li>\n<li>Replace particle effects for magic.<\/li>\n<li><span style=\"text-decoration: line-through;\">Upgrade sound effects to new random based script type.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Add startframe and landframe to RUNATTACK.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Add grab alternate to special.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Replace flashing based shock and burn animations with remap + particle effect.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Add dust effect to jumps and landings.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Add jump grappling options.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Replace old forward throw with powerbomb.<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>General log of issues, to dos, and bug fixes.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[71],"tags":[28,27,25,12,232],"class_list":["post-338","post","type-post","status-publish","format-standard","hentry","category-technology-temerity","tag-gaming-beat-em-up","tag-coding","tag-gaming-golden-axe","tag-gaming-homebrew","tag-applications-openbor"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5lNM5-5s","jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/338","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/comments?post=338"}],"version-history":[{"count":40,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/338\/revisions"}],"predecessor-version":[{"id":6223,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/338\/revisions\/6223"}],"wp:attachment":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/media?parent=338"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/categories?post=338"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/tags?post=338"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}