{"id":932,"date":"2010-11-28T13:59:00","date_gmt":"2010-11-28T23:59:00","guid":{"rendered":"https:\/\/www.caskeys.com\/dc\/?p=932"},"modified":"2017-01-15T15:23:57","modified_gmt":"2017-01-15T20:23:57","slug":"work-log-bug-list","status":"publish","type":"post","link":"https:\/\/www.caskeys.com\/dc\/work-log-bug-list\/","title":{"rendered":"Notes &#038; Bug List"},"content":{"rendered":"<p>This is a general work log for my Fatal Fury Chronicles module project. The goal is to replicate game play elements found within SNK&#8217;s Fatal Fury series in a side scrolling Final Fight style environment, while presenting the back story in a more cohesive layout then the original. At the start of this log (11292010) the module is in a playable beta state.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" title=\"Character Line Up\" src=\"http:\/\/caskeys.com\/arc\/games\/openbor\/wiki\/images\/1\/1e\/Ff_chronicals_0001.png\" alt=\"\" width=\"549\" height=\"86\" \/><\/p>\n<h2>Known Bugs\/Issues:<\/h2>\n<h3>Major<\/h3>\n<ul>\n<li><span style=\"text-decoration: line-through;\">Andy Bogard&#8217;s shadow trails are not palette matched during certain jump frames. This means sprite set as a whole needs re mastering to synchronize palette.<\/span>\n<ul>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">11302010 &#8211; All palettes are correct. Problem seems to be specific sprites are corrupted:<\/span><\/span>\n<ul>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0044<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0045<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0046<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0171<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0174<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0176<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0177<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0180<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0181<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0182<\/span><\/span><\/li>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff6600;\">0240<\/span><\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: #008000;\">12022010 &#8211; Fixed itself. After\u00a0a year and numerous failed attempts on my part. Go figure.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">As of OpenBOR revision 2717 the <em>reactive<\/em> command has been removed due to bugs. This means music changing item in Sound Beach stage is now consumed on use. Possible solution is to replace with inert obstacle that triggers animation and music change via <em>keyscript<\/em> and proximity.<br \/>\n<\/span><\/p>\n<ul>\n<li><span style=\"color: #008000;\">12292010 &#8211; Sound switching now based on keyscript according to proximity to obstacle matching certain parameters. See <em>keyall.c<\/em> and <em>musi0001()<\/em> function.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Andy Bogard&#8217;s Bakushin visual flash has incorrect palette and does not disappear if Andy is interrupted during pose.<\/span><span style=\"color: #008000;\"> <\/span>\n<ul>\n<li><span style=\"color: #008000;\">12052010 &#8211; Updated palette parameter. Failure to disappear and release defender on interrupt is result of a singular script binding Andy to defender. It is a temporary solution that will be replaced by complete throw system from Golden Axe Hackjob.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Andy Bogard&#8217;s Hishoken caused instant shutdown on hit.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12052010 &#8211; Caused by removal of superfluous characters and execution of <em>draw0001()<\/em>. Andy did not have load command for proj0001. When called, projectile was not spawned since its model had not loaded. When <em>draw0001()<\/em> was subsequently called on non existent model, the use of <em>setdrawmethod()<\/em> produced error and shutdown. Fixed by verifying entity in <em>draw0001()<\/em> and adding load command for <em>proj0001()<\/em> to Andy.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Missing back dash animation for Terry Bogard is causing shutdown. Obviously needs animation added, but also need to roll in newest <em>ani0009<\/em> to module; this will verify a given animation before applying it and avoid unexpected shutdowns.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12052010 &#8211; Missing animation was actually for &#8220;power up&#8221;, and added to key script for testing. All known animations intended for game play use have verifying script. Testing line removed.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Entities are not getting up more quickly when attacked while down.<\/span><span style=\"color: #008000;\"> <\/span>\n<ul>\n<li><span style=\"color: #008000;\">12022010 &#8211; <em>Staydown<\/em> values had been adjusted out of playable bounds for testing. Readjusted.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Nearly every core script has been updated and\/or simplified during Golden Axe Remake project. These scripts need merging to Fatal Fury; will be a difficult undertaking to fundamental differences in modules but ease development in the long run. <\/span>\n<ul>\n<li><span style=\"text-decoration: line-through;\">Use of <em>KO Map<\/em> feature (reduce variables).<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12192010<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Retrieve and apply default color map without storing it in a variable.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12192010<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Verifying any animation before application.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12052010<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Debug system.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12132010<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Group based random sound effects.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12092010 &#8211; Some models still need adapting, but scripts are imported and all sound files cataloged.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Grappling system: <\/span>\n<ul>\n<li><span style=\"text-decoration: line-through;\"><em>bind0010()<\/em>.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12172010<\/span><\/li>\n<\/ul>\n<\/li>\n<li><a href=\"?p=615\"><span style=\"text-decoration: line-through;\">Hit while bound.<\/span><\/a>\n<ul>\n<li><span style=\"color: #008000;\">12182010<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\"><a href=\"?p=565\">Run time grapple editor<\/a><\/span>.\n<ul>\n<li><span style=\"color: #008000;\">12172010<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Lateral auto zoom not working on playable Ray.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12182010 &#8211; Playable Ray removed. May be added later using model swapping.<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Parry system is completely broken. Needs re tooling.<\/li>\n<li><span style=\"text-decoration: line-through;\">Sound Beach stage needs editing at start; palm trees and house appear cut off.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12022010 &#8211; Added palm frocks and shorted trunks.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Minor<\/h3>\n<p>NA<\/p>\n<h2>To Do:<\/h2>\n<ul>\n<li>Add How To Play images.<\/li>\n<li>Remaster music to .ogg format.<\/li>\n<li>Random personalities for AI characters.<\/li>\n<li>Fatalities\n<ul>\n<li>Pit.<\/li>\n<li><span style=\"text-decoration: line-through;\">Collapse (normal).<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Sound Beach Stage.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Mr. T.<br \/>\n<\/span><\/li>\n<li>Acid.<\/li>\n<li>Shock.<\/li>\n<li>Bleed out.<\/li>\n<li>Bisect.<\/li>\n<li>Decapitation.<\/li>\n<li><span style=\"text-decoration: line-through;\">Incineration<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Spawn system needs parameters\n<ul>\n<li>Victory animations.<\/li>\n<li>Taunt animations.<\/li>\n<li>Others, general.<\/li>\n<\/ul>\n<\/li>\n<li>Add Block\/Parry flash.<\/li>\n<li><span style=\"text-decoration: line-through;\">Random names<\/span>\n<ul>\n<li><span style=\"color: #008000;\"><a title=\"Random Names Tutorial\" href=\"?p=725\" target=\"_blank\">Added xx2007<\/a><\/span>.<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Shake effect during grab.<\/span><\/li>\n<li>Character Specific\n<ul>\n<li>Andy Bogard\n<ul>\n<li><span style=\"text-decoration: line-through;\">Portrait fix.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Zaneiken causing instant shutdown. <\/span>\n<ul>\n<li><span style=\"color: #008000;\">12022010 -Energycost script property now includes a {parameter} setting. Adding setting.<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: #000000;\">Team attacks<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Zanei&#8217; Reppa Super<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Roll, running roll, and rolling attacks.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Spider clutch throw needs retuning.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Instant shutdown when Cho Reppa Dan KOs opponent.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Swept animation.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Add dust to CHARGEATTACK animation.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Bakushin (&#8220;facebomb&#8221;) throw, with alternate if opponent is in air.<\/span>\n<ul>\n<li><span style=\"color: #ff9900;\">12012010 &#8211; Using wrong voice effect. Visual flash palette incorrect.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Ray McDougal\n<ul>\n<li>Spawn Animations<\/li>\n<li><span style=\"text-decoration: line-through;\">Land sound<\/span>\n<ul>\n<li><span style=\"color: #008000;\">Covered by land flash<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Voices.\n<ul>\n<li><span style=\"color: #ff9900;\">12012010 &#8211; Voices work, but need adapting to latest sound system.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: #ffcc00;\"><span style=\"color: #000000;\">Raiden<\/span><\/span>\n<ul>\n<li>Finish move set.<\/li>\n<\/ul>\n<\/li>\n<li>Terry Bogard\n<ul>\n<li>Finish move set.<\/li>\n<li><span style=\"text-decoration: line-through;\">Rising Tackle causes engine shutdown. <\/span>\n<ul>\n<li><span style=\"color: #008000;\">12022010 -Energycost script property now includes a {parameter} setting. Adding setting.<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Team attacks.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"color: #ffcc00;\"><span style=\"color: #000000;\"><span style=\"text-decoration: line-through;\">Need heavy ground impact flash.<\/span><\/span><br \/>\n<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Scripts failing after repetitions. Memory leak?<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Special effects moved to <em>onpain<\/em> script, need attachment to <em>onfall<\/em> script as well.<\/span><\/li>\n<li>Stage Specific\n<ul>\n<li>Sound Beach\n<ul>\n<li><span style=\"text-decoration: line-through;\">Estrada Music item needs longer <em>offscreenkill<\/em> setting.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Sinking boat needs initial sound effect.<\/span><\/li>\n<\/ul>\n<ul>\n<li><span style=\"text-decoration: line-through;\">Panels killed due to lack of <em>offscreenkill<\/em> setting.<\/span><\/li>\n<li>Gradual time based sunset should be slower.<\/li>\n<li><span style=\"text-decoration: line-through;\">Boats have too many hit points. Needs destruction animation and prize for doing so.<br \/>\n<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">Lasthit x\/y\/z values are not erased until next real hit. This occasionally messes up throws. Need to add check.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Special effects (beams, flame, etc.) are not being zoomed by Z axis on spawn.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Proximity hit system needs completing with addition of normal\/low\/medium\/high override support.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Add &#8220;bounce effect&#8221; to screen and obstacles.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Flash and dust entities occasionally lock in animation. This is an engine bug; add lifespan as a fail-safe.<\/span><\/li>\n<li><span style=\"text-decoration: line-through;\">Finish Taunting system. <\/span>\n<ul>\n<li><span style=\"text-decoration: line-through;\"><span style=\"color: #ff9900;\">12012010 &#8211; Complete? Original log is marked finished, but I don&#8217;t recall doing so. Need to check.<\/span><\/span><\/li>\n<li><span style=\"color: #ff9900;\"><span style=\"color: #008000;\">Taunting refers to taunting poses, not special effects on opponents. Taunting pose system is in fact completed and only needs the prerequisite animations for playable characters.<\/span><br \/>\n<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: line-through;\">CHARGEATTACK animation is canceled by alternate idle system. Possible solution would be script access to <em>chargetime<\/em>.<\/span><\/li>\n<li>Some special effects no longer use correct remap after 12062010 update to serial name convention. Palette parameters need updating.<\/li>\n<li><span style=\"text-decoration: line-through;\">Create flash spawn function. Currently flash effects during grappling are spawned by generic spawn function. This works, but is somewhat ungainly and does not support custom flash effects certain defenders may use when taking hits.<\/span>\n<ul>\n<li><span style=\"color: #008000;\">12092010 &#8211; Created <em>bind0022()<\/em> function.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>Work Log:<\/h2>\n<ul>\n<li>12182010 &#8211; Moved <a href=\"https:\/\/www.caskeys.com\/dc\/?p=1091\">here<\/a>.<\/li>\n<\/ul>\n<h2>Notes:<\/h2>\n<h3>Hit Effects (as of 12012010, new system from GA should be merged)<\/h3>\n<ol>\n<li> Defender\u2019s <em>onpain<\/em> &amp; <em>onfall<\/em> scripts evaluate incoming attack type and any self immunity. If effect is needed, effect function is called. Note this is done here instead of in the <em>takedamage<\/em> script to accommodate animation forced binding. While <em>takedamage<\/em> is running, the defender has not yet assumed reactive animation, and effect entity would be killed instantly upon spawn.<\/li>\n<li>Effect function checks BINDHE variable on defender for a previously bound effect entity.<\/li>\n<li>If an effect entity is found in step 2, and is a different model then what would be spawned in step 5, then it is killed.<\/li>\n<li>If an effect is found, but is the same as what would be spawned in step 5, nothing is done and the effect function exits immediately. This prevents pointless spawning\/killing and also maintains smooth animation of the effect.<\/li>\n<li>A new effect entity is spawned and bound to caller.<\/li>\n<li>Effect entity\u2019s <em>onkill<\/em> script clears the defender\u2019s BINDHE variable.<\/li>\n<\/ol>\n<h3>Projectile handling (from old log and script comments. Probably needs separate article):<\/h3>\n<p>Default engine projectiles are extreamly limited. Projectiles are therefore scripted to allow following:<\/p>\n<ul>\n<li>Single entity acting as different projectiles.<\/li>\n<li>All types (enemy, NPC, player, etc) sharing the same projectile command\/entity.<\/li>\n<li>Projectiles clash and both are destroyed.<\/li>\n<li>Projectiles clash and one simply smashes through the other.<\/li>\n<li>Projectiles clash and one overpowers the other but is weakened.<\/li>\n<li>Projectile is stopped with normal attack.<\/li>\n<li>Projectile is hit by normal attack but is not affected.<\/li>\n<li>Stationary projectiles\/blasts (ex: Andy&#8217;s Geki Hishoken).<\/li>\n<li>Any combination of the above.<\/li>\n<\/ul>\n<ol>\n<li>Projectile is obstacle type. It can take hits but is immune to damage. This allows the themselves projectiles be hit, and have the result scripted based on particular needs.<\/li>\n<li>Animation and map is set at spawn. This means a single entity can be used for as many different projectiles as there are maps available.<\/li>\n<li>Candamage is set at spawn. This allows interchangeability between firing of projectile from player, enemy, npc, etc.<\/li>\n<li>Projectile attack box is &#8220;no reflect&#8221;, &#8220;no pause&#8221;, &#8220;no flash&#8221;, and &#8220;no damage&#8221;. This means unless a reaction is scripted, a hit detection will have virtually no effect.<\/li>\n<\/ol>\n<p><strong> <\/strong><\/p>\n<h5>Directly from script comments:<\/h5>\n<blockquote><p>\/*<\/p>\n<p>Since the defender is an obstacle with MP, then it must be another projectile. To simulate projectile priority, we&#8217;ll use MP as a free variable.<\/p>\n<p>When two projectiles collide, both must have 2 or more MP, else they will both be unaffected. Otherwise the one with lower MP looses 1HP for each point<\/p>\n<p>of difference. If MP is equal, both take the equal MP amount as HP damage.<\/p>\n<p>0 MP = Only true obstacles have 0 MP.<\/p>\n<p>1 MP = Intangible and has no effect\/does not affect other projectiles.<\/p>\n<p>2+MP = Compare. If equal, both take the full MP as HP damage. Otherwise, looser<\/p>\n<p>takes the difference.<\/p>\n<p>Some examples of how to apply this system:<\/p>\n<p>1. Flame (I) vs. Knife (II):<\/p>\n<p>I\u00a0\u00a0 = 1MP, 2HP.<\/p>\n<p>II\u00a0 = 1MP, 1HP.<\/p>\n<p>I &amp; II collide. Both have 1MP, so neither takes any damage from the other.<\/p>\n<p>In Game: A light knife meets a wave of fire, but the fire is immaterial and<\/p>\n<p>so they simply pass through each other.<\/p>\n<p>2. Hadouken (I) vs. Knife (II):<\/p>\n<p>I\u00a0\u00a0 = 2MP, 2HP.<\/p>\n<p>II\u00a0 = 3MP, 3HP.<\/p>\n<p>I &amp; II collide. II has 1 more MP, so I looses the difference (1HP) and is destroyed. II is unaffected.<\/p>\n<p>In Game: A light knife is no match for the Hadouken and gets<\/p>\n<p>knocked cleanly aside while the Hadouken continues unscathed.<\/p>\n<p>3. Hadouken (I) vs. Hadouken (II):<\/p>\n<p>I\u00a0\u00a0 = 3MP, 3HP.<\/p>\n<p>II\u00a0 = 3MP, 3HP.<\/p>\n<p>I &amp; II collide. MP is equal, so both loose 3HP and are destroyed.<\/p>\n<p>In Game: Classic projectile war. Hadoukens hit and negate each other.<\/p>\n<p>4. Hadouken (I) vs. Shinku Hadouken (II):<\/p>\n<p>I\u00a0\u00a0 = 3MP, 3HP.<\/p>\n<p>II\u00a0 = 3MP, 15HP.<\/p>\n<p>I &amp; II collide. MP is equal so both loose 3HP. I is destroyed, II continues<\/p>\n<p>and may withstand 4 more similar collisions.<\/p>\n<p>In Game: Ryu blasts through several enemy projectils with his Shinku Hadouken. It<\/p>\n<p>plows over 4 lesser projectiles and negates head to head with a 5th.<\/p>\n<p>5. Geki Hishoken (I) vs. Hadouken (II):<\/p>\n<p>I\u00a0\u00a0 = 20MP, 1000HP<\/p>\n<p>II\u00a0 = 3MP,\u00a0 3HP<\/p>\n<p>I &amp; II collide. I has greater MP by 17, so II looses 17HP and is destroyed. I is unaffected.<\/p>\n<p>In Game: Andy&#8217;s short range energy attack is effectivly non negatable and easily stops most normal<\/p>\n<p>projectiles while still hitting anyone nearby.<\/p>\n<p>6. Geki Hishoken (I) vs. Haohshokoken (II):<\/p>\n<p>I\u00a0\u00a0 = 15MP, 1000HP<\/p>\n<p>II\u00a0 = 20MP, 20HP<\/p>\n<p>I &amp; II collide. II has greater MP by 5, so I looses 5HP. I easily withstands the loss. II is unaffected.<\/p>\n<p>In Game: Ryo&#8217;s Haohshoken and Andy&#8217;s Geki Hishoken hit each other with almost no effect. Both<\/p>\n<p>continue unhindered; Andy is almost certain to be hit, but Ryo could be hit as well if he was<\/p>\n<p>close enough to Andy.<\/p>\n<p>7. Haohshokoken (I) vs. Haohshokoken (II):<\/p>\n<p>I\u00a0\u00a0 = 20MP, 20HP<\/p>\n<p>II\u00a0 = 20MP, 20MP<\/p>\n<p>I &amp; II collide. MP is equal, so both loose 20HP. Both are destroyed.<\/p>\n<p>In Game: One Haohshokoken projectile meets another. While both are capable<\/p>\n<p>of overpowering and eliminating most other projectiles, they negate each other.<\/p>\n<p>*\/<\/p><\/blockquote>\n<h3>Attack type handling:<\/h3>\n<p>Hit reactions are set using a combination of script and attack type.<\/p>\n<ol>\n<li>When attack hits but does not kill opponent, the appropriate reaction script (<em>onblock<\/em>\/<em>onpain<\/em>\/<em>onfall<\/em>) will reset the defender\u2019s reaction based on the Y coordinate of impact (see pain\/fall in chart) to visually represent an accurate reaction from hit location (face, gut, feet, etc.).<\/li>\n<li>Y coordinate can be overridden with a hitflag (see <em>didhitscript<\/em>) if desired.<\/li>\n<li>If the attack KOs defender, attack type determines default fatality animation. The resulting fatality may be modified based on Y coordinate, the stage, character and other conditions. See <em>ondeathscript<\/em>.<\/li>\n<li>Exceptions are <strong>attack 6+<\/strong>. If 6 or 7 cause a fall without killing defender, the defender\u2019s animation is NOT reset. This is because resetting a defender\u2019s fall animation does not change the rise type that will be used, and it would be undesirable to change the actual attack type.<\/li>\n<li><strong>8+<\/strong> are for special purposes and not used under normal conditions.<\/li>\n<\/ol>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Type<\/strong><\/td>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Pain<\/strong><\/td>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Fall<\/strong><\/td>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Death <\/strong><\/td>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Block<\/strong><\/td>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Reset to this type   (pain\/fall\/block) condition:<\/strong><\/td>\n<td width=\"148\" valign=\"top\" bgcolor=\"#cccccc\"><strong>Notes<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Default:<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">None   (default).<\/td>\n<td width=\"148\" valign=\"top\">Bludgeoning   (hand to hand, clubs, sword hilts, etc.)<\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   2<\/td>\n<td width=\"148\" valign=\"top\">Middle<\/td>\n<td width=\"148\" valign=\"top\">Collapse<\/td>\n<td width=\"148\" valign=\"top\">Bleed   out<\/td>\n<td width=\"148\" valign=\"top\">Middle<\/td>\n<td width=\"148\" valign=\"top\">Hit   up to 75% of height.<\/td>\n<td width=\"148\" valign=\"top\">Piercing   (daggers, arrows, thrown weapons, etc.)<\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   3<\/td>\n<td width=\"148\" valign=\"top\">Low<\/td>\n<td width=\"148\" valign=\"top\">Sweep<\/td>\n<td width=\"148\" valign=\"top\">Bisect<\/td>\n<td width=\"148\" valign=\"top\">Low<\/td>\n<td width=\"148\" valign=\"top\">Hit   below 30% of height and standing.<\/td>\n<td width=\"148\" valign=\"top\">Slashing   (swords, claws, saw blades, etc.)<\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   4<\/td>\n<td width=\"148\" valign=\"top\">High<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">Decapitation<\/td>\n<td width=\"148\" valign=\"top\">High<\/td>\n<td width=\"148\" valign=\"top\">Hit   75%+ of height and attacker is airborne.<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   5<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">Flip   over end (thrown)<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   6<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\">Spin   or flip<\/td>\n<td width=\"148\" valign=\"top\">Background   fatality<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   7<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\">Spin   or flip<\/td>\n<td width=\"148\" valign=\"top\">Mr.   T fatality<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   8<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\">Slammed   on head<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   9<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Attack   10<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Shock<\/td>\n<td width=\"148\" valign=\"top\">Shocked<\/td>\n<td width=\"148\" valign=\"top\">Shock<\/td>\n<td width=\"148\" valign=\"top\">Explode<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"148\" valign=\"top\">Burn<\/td>\n<td width=\"148\" valign=\"top\">Burned<\/td>\n<td width=\"148\" valign=\"top\">Immolated<\/td>\n<td width=\"148\" valign=\"top\">Incinerated<\/td>\n<td width=\"148\" valign=\"top\">Normal<\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<td width=\"148\" valign=\"top\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Sound List (12012010 &#8211; no longer relevant due to numeric based sound system; sounds are in conversion process to new naming convention)<\/h3>\n<table border=\"1\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Sound List<\/strong><\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Generic Sounds<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound001<\/td>\n<td width=\"324\" valign=\"top\">Horse   Gallop.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound002<\/td>\n<td width=\"324\" valign=\"top\">Soft   thump (jump landing).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound003<\/td>\n<td width=\"324\" valign=\"top\">High   beep.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound004<\/td>\n<td width=\"324\" valign=\"top\">Electronic   \u201cselected\u201d sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound005<\/td>\n<td width=\"324\" valign=\"top\">Echo   slide (Hanzou slide).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound007<\/td>\n<td width=\"324\" valign=\"top\">Revenge   of Shinobi box break.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound008<\/td>\n<td width=\"324\" valign=\"top\">Lighting   strike.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound009<\/td>\n<td width=\"324\" valign=\"top\">Liquid   spray.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound010<\/td>\n<td width=\"324\" valign=\"top\">NGBC   super move start.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound011<\/td>\n<td width=\"324\" valign=\"top\">Blade   launch (Hanzou Rekkozan).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound012<\/td>\n<td width=\"324\" valign=\"top\">Loud   \u201craspy\u201d whoosh sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound013<\/td>\n<td width=\"324\" valign=\"top\">Electrocution.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound014<\/td>\n<td width=\"324\" valign=\"top\">\u201cWarp\/blade\u201d.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound015<\/td>\n<td width=\"324\" valign=\"top\">Fire   burst.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound016<\/td>\n<td width=\"324\" valign=\"top\">WH   head butt.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound018<\/td>\n<td width=\"324\" valign=\"top\">WH   Body Whoosh.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound019<\/td>\n<td width=\"324\" valign=\"top\">Multiple   wiffs.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound020<\/td>\n<td width=\"324\" valign=\"top\">Street   Fighter 3 super burst.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound023<\/td>\n<td width=\"324\" valign=\"top\">Water   splash.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound024<\/td>\n<td width=\"324\" valign=\"top\">Heavy   metal klunk.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Sound025<\/td>\n<td width=\"324\" valign=\"top\">Hydraulic   press\/drill.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0001<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 fall land.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0002<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 jump.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0003<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 coin.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0004<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 hit.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0005<\/td>\n<td width=\"324\" valign=\"top\">BOR   bike.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0006<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 block.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0007<\/td>\n<td width=\"324\" valign=\"top\">SOR   \u201cgulp\u201d food pick up.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0008<\/td>\n<td width=\"324\" valign=\"top\">SOR   indirect hit.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0009<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 confirmation.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0010<\/td>\n<td width=\"324\" valign=\"top\">World   Heroes jump land.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0011<\/td>\n<td width=\"324\" valign=\"top\">WH   choke.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0012<\/td>\n<td width=\"324\" valign=\"top\">Bone   snap.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0013<\/td>\n<td width=\"324\" valign=\"top\">SF3   Hard ground impact.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0014<\/td>\n<td width=\"324\" valign=\"top\">World   Heroes\u2019 hard ground impact.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0015<\/td>\n<td width=\"324\" valign=\"top\">Real   Bout maximum power strike.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0016<\/td>\n<td width=\"324\" valign=\"top\">Real   Bout multi pitch power up.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">soun0017<\/td>\n<td width=\"324\" valign=\"top\">KOF   \u201ccatch\u201d\/hand clasp.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Assorted Voices<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic001<\/td>\n<td width=\"324\" valign=\"top\">DD2   Burnov laugh.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic002<\/td>\n<td width=\"324\" valign=\"top\">DD2   evil double laugh.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic003<\/td>\n<td width=\"324\" valign=\"top\">Female   long alto yell (Kasumi high jump).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic004<\/td>\n<td width=\"324\" valign=\"top\">Female   short alto yell (Kasumi short jump).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic005<\/td>\n<td width=\"324\" valign=\"top\">Canine   growl 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic006<\/td>\n<td width=\"324\" valign=\"top\">Canine   growl 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic007<\/td>\n<td width=\"324\" valign=\"top\">Canine   bark 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic008<\/td>\n<td width=\"324\" valign=\"top\">Canine   howl 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic009<\/td>\n<td width=\"324\" valign=\"top\">Horse   neigh1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic010<\/td>\n<td width=\"324\" valign=\"top\">Horse   neigh 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic011<\/td>\n<td width=\"324\" valign=\"top\">Canine   howl 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic012<\/td>\n<td width=\"324\" valign=\"top\">Horse   neigh 3.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic013<\/td>\n<td width=\"324\" valign=\"top\">Joe   Muashi yell with flame burst sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic035<\/td>\n<td width=\"324\" valign=\"top\">KOF   Yamazaki Snake Hand<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic036<\/td>\n<td width=\"324\" valign=\"top\">DD2   Abore Shoulder attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic037<\/td>\n<td width=\"324\" valign=\"top\">DD2   Abobo throw.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic038<\/td>\n<td width=\"324\" valign=\"top\">DD2   Ohara shoulder attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic039<\/td>\n<td width=\"324\" valign=\"top\">Unused<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic040<\/td>\n<td width=\"324\" valign=\"top\">DD1   Abobo throw.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic041<\/td>\n<td width=\"324\" valign=\"top\">Canine   howl 3.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic042<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer spell scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic043<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer Jump yell.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic044<\/td>\n<td width=\"324\" valign=\"top\">Shinobi3   Joe run attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic045<\/td>\n<td width=\"324\" valign=\"top\">Shinobi3   Joe death kick.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic046<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer fire spell chanting with detonation sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic047<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer wind spell chanting.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic048<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer totem spell chanting.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic049<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer spell scream with wind and tornado siren sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic050<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer Yamoto poof, bark, and charge sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic051<\/td>\n<td width=\"324\" valign=\"top\">DD2   Chin jump kick.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic052<\/td>\n<td width=\"324\" valign=\"top\">DD2   Chin attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic053<\/td>\n<td width=\"324\" valign=\"top\">SO2   Shiva jump attack\/throw.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic054<\/td>\n<td width=\"324\" valign=\"top\">SO2   Ninja throw.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic055<\/td>\n<td width=\"324\" valign=\"top\">Dragon   roar (Hanzou Ko ryu ha).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic056<\/td>\n<td width=\"324\" valign=\"top\">DD2   Unknown attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic057<\/td>\n<td width=\"324\" valign=\"top\">Female   soprano scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic058<\/td>\n<td width=\"324\" valign=\"top\">Female   pain grunt.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic059<\/td>\n<td width=\"324\" valign=\"top\">Vendetta   male burned.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic060<\/td>\n<td width=\"324\" valign=\"top\">Vendetta   male burned with incineration sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic061<\/td>\n<td width=\"324\" valign=\"top\">Male   choke.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic062<\/td>\n<td width=\"324\" valign=\"top\">Alto   female scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic063<\/td>\n<td width=\"324\" valign=\"top\">SOR2   male death 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic064<\/td>\n<td width=\"324\" valign=\"top\">SOR2   male death 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic065<\/td>\n<td width=\"324\" valign=\"top\">SOR2   Axel death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic066<\/td>\n<td width=\"324\" valign=\"top\">SOR2   female death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic067<\/td>\n<td width=\"324\" valign=\"top\">SOR3   male death 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic068<\/td>\n<td width=\"324\" valign=\"top\">SOR3   male boss death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic069<\/td>\n<td width=\"324\" valign=\"top\">SOR2   Max death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic070<\/td>\n<td width=\"324\" valign=\"top\">Male   scream with cut\/bisect sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic071<\/td>\n<td width=\"324\" valign=\"top\">SOR2   Skate death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic072<\/td>\n<td width=\"324\" valign=\"top\">Shadow   Dancer boss death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic073<\/td>\n<td width=\"324\" valign=\"top\">Vendetta   male falling sound (\u201cowww!!\u201d).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic074<\/td>\n<td width=\"324\" valign=\"top\">Vendetta   boss death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic075<\/td>\n<td width=\"324\" valign=\"top\">Ninja   Spirit PC death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic076<\/td>\n<td width=\"324\" valign=\"top\">Male   scream with dog mauling sound.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic077<\/td>\n<td width=\"324\" valign=\"top\">DD2   Burnov death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic078<\/td>\n<td width=\"324\" valign=\"top\">DD2   Chin death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic079<\/td>\n<td width=\"324\" valign=\"top\">Male   multi-pitch scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic095<\/td>\n<td width=\"324\" valign=\"top\">Male   \u201cTuhh!!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic096<\/td>\n<td width=\"324\" valign=\"top\">Male   \u201cHa!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic097<\/td>\n<td width=\"324\" valign=\"top\">Male   \u201cHumph!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic098<\/td>\n<td width=\"324\" valign=\"top\">Male   \u201cUegh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic099<\/td>\n<td width=\"324\" valign=\"top\">Male   \u201cUmmph!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic100<\/td>\n<td width=\"324\" valign=\"top\">Male   \u201cYeeah!\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Andy Bogard<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0001<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Seh!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0002<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Huah!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0003<\/td>\n<td width=\"324\" valign=\"top\">Light   exhale<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0004<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Gah&#8221;   pain.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0005<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Mrah&#8221;   pain.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0006<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Mowah&#8221;   pain.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0007<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Baby   cry&#8221; pain.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0008<\/td>\n<td width=\"324\" valign=\"top\">Light   attack<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0009<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Shoken!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0010<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Geki&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0011<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Shoooooken!!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0012<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Ku   ha dan!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0013<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Shoryudan!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0014<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Zaneiken!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0015<\/td>\n<td width=\"324\" valign=\"top\">Super   finish scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0016<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Humph&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0017<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Yoshi!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0018<\/td>\n<td width=\"324\" valign=\"top\">Exhale.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0019<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Sayaaa!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0020<\/td>\n<td width=\"324\" valign=\"top\">&#8220;Cho   reppa dan!&#8221;<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0021<\/td>\n<td width=\"324\" valign=\"top\">Super   finish scream 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0022<\/td>\n<td width=\"324\" valign=\"top\">\u201cShetz!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0023<\/td>\n<td width=\"324\" valign=\"top\">\u201cNamusan\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0024<\/td>\n<td width=\"324\" valign=\"top\">\u201cIenoash\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0025<\/td>\n<td width=\"324\" valign=\"top\">Prelude   to Tung match.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0026<\/td>\n<td width=\"324\" valign=\"top\">\u201cTung   Sensei!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0027<\/td>\n<td width=\"324\" valign=\"top\">\u201cZengu   Ikkyu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0028<\/td>\n<td width=\"324\" valign=\"top\">\u201cGeese!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0029<\/td>\n<td width=\"324\" valign=\"top\">\u201cSono   tadoka.\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0030<\/td>\n<td width=\"324\" valign=\"top\">Short   growl.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0031<\/td>\n<td width=\"324\" valign=\"top\">\u201cArryaaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0032<\/td>\n<td width=\"324\" valign=\"top\">\u201cSiiiiiiii!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0033<\/td>\n<td width=\"324\" valign=\"top\">Wild   Ambition overdrive initial attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0034<\/td>\n<td width=\"324\" valign=\"top\">\u201cShrureahh!\u201d   ***ERROR** Cannot be exported.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0035<\/td>\n<td width=\"324\" valign=\"top\">\u201cZanei   Reppa!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0036<\/td>\n<td width=\"324\" valign=\"top\">\u201cHutz!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0037<\/td>\n<td width=\"324\" valign=\"top\">\u201cGeki!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0038<\/td>\n<td width=\"324\" valign=\"top\">\u201cJuhn!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0039<\/td>\n<td width=\"324\" valign=\"top\">\u201cMetsu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0040<\/td>\n<td width=\"324\" valign=\"top\">\u201cSon!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0041<\/td>\n<td width=\"324\" valign=\"top\">\u201cBaaak!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0042<\/td>\n<td width=\"324\" valign=\"top\">\u201cMeeetsu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0043<\/td>\n<td width=\"324\" valign=\"top\">KO   2 (\u201cuhph.. gomen!\u201d).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0044<\/td>\n<td width=\"324\" valign=\"top\">\u201cOniotaaaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0045<\/td>\n<td width=\"324\" valign=\"top\">\u201cShuryahhh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vand0034<\/td>\n<td width=\"324\" valign=\"top\">\u201cShrureahh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0001<\/td>\n<td width=\"324\" valign=\"top\">Hishoken<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0002<\/td>\n<td width=\"324\" valign=\"top\">Geki   Hishoken<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0003<\/td>\n<td width=\"324\" valign=\"top\">Special   slash\/whoosh<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0004<\/td>\n<td width=\"324\" valign=\"top\"><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0005<\/td>\n<td width=\"324\" valign=\"top\">Fire   burst<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0006<\/td>\n<td width=\"324\" valign=\"top\">Long   whoosh<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0007<\/td>\n<td width=\"324\" valign=\"top\">Strong   fire burst<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">sand0008<\/td>\n<td width=\"324\" valign=\"top\">Cho   Reppa Dan burst.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Hanzou (WH)<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic022<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou light attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic023<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou med. attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic024<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou heavy attack.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic025<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cNin!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic026<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cVictory.\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic027<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cDouble Rekkozan!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic028<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cKoh Ryu Ha!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic029<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cLariat!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic030<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cSlash of Shimmering!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic031<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u2018Ninpo Korin Kazan!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic032<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cRekkozan!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic033<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic034<\/td>\n<td width=\"324\" valign=\"top\">WH   Hanzou \u201cCome on!\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Kasumi (DOA)<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic014<\/td>\n<td width=\"324\" valign=\"top\">Attack   1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic015<\/td>\n<td width=\"324\" valign=\"top\">Attack   2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic016<\/td>\n<td width=\"324\" valign=\"top\">Attack   3 (waterwheel kick).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic017<\/td>\n<td width=\"324\" valign=\"top\">Attack   4.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic018<\/td>\n<td width=\"324\" valign=\"top\">Attack   5 (Hard throw).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic019<\/td>\n<td width=\"324\" valign=\"top\">Attack   6.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic020<\/td>\n<td width=\"324\" valign=\"top\">\u201cI   have no time to spare.\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic021<\/td>\n<td width=\"324\" valign=\"top\">\u201cFarewell.\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Muscle Power<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic080<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power \u201cNumber one!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic081<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power quick grunt.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic082<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power \u201cDahhh!!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic083<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power \u201cGwaoow!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic084<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power \u201cHungah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic085<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power pain 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic086<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power Jab.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic087<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic088<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power \u201cNumber onnnnne!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic089<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power \u201cHoawwww!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic090<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power medium grunt.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic091<\/td>\n<td width=\"324\" valign=\"top\">WH   Muscle Power pain 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic092<\/td>\n<td width=\"324\" valign=\"top\">Real   American sound clip.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Raiden (Big Bear)<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0001<\/td>\n<td width=\"324\" valign=\"top\">\u201cI\u2019ll   dance on your grave!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0002<\/td>\n<td width=\"324\" valign=\"top\">\u201cSay   your prayers wimp!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0003<\/td>\n<td width=\"324\" valign=\"top\">\u201cYou\u2019re   dead meat!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0004<\/td>\n<td width=\"324\" valign=\"top\">\u201cCome   on!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0005<\/td>\n<td width=\"324\" valign=\"top\">\u201cHum!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0006<\/td>\n<td width=\"324\" valign=\"top\">\u201cHyeee!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0007<\/td>\n<td width=\"324\" valign=\"top\">\u201cHey!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0008<\/td>\n<td width=\"324\" valign=\"top\">\u201cJurreahh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0009<\/td>\n<td width=\"324\" valign=\"top\">\u201cJeeh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0010<\/td>\n<td width=\"324\" valign=\"top\">\u201cOooowahhhooo!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0011<\/td>\n<td width=\"324\" valign=\"top\">\u201cNwaaoo!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0012<\/td>\n<td width=\"324\" valign=\"top\">\u201cHuaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0013<\/td>\n<td width=\"324\" valign=\"top\">\u201cBomba!<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0014<\/td>\n<td width=\"324\" valign=\"top\">\u201cReady\u2026\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0015<\/td>\n<td width=\"324\" valign=\"top\">\u201cGo!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0016<\/td>\n<td width=\"324\" valign=\"top\">\u201cDropkick!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0017<\/td>\n<td width=\"324\" valign=\"top\">\u201cG\u2026End!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0018<\/td>\n<td width=\"324\" valign=\"top\">\u201cI   am Raiden!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0019<\/td>\n<td width=\"324\" valign=\"top\">\u201cIchimon!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0020<\/td>\n<td width=\"324\" valign=\"top\">\u201cHeh   hahahaha!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0021<\/td>\n<td width=\"324\" valign=\"top\">\u201cGwah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0022<\/td>\n<td width=\"324\" valign=\"top\">\u201cGwhaaaa!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vrai0023<\/td>\n<td width=\"324\" valign=\"top\">KO.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Rainbow Mika<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0001<\/td>\n<td width=\"324\" valign=\"top\">\u201cGuh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0002<\/td>\n<td width=\"324\" valign=\"top\">\u201cUggh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0003<\/td>\n<td width=\"324\" valign=\"top\">\u201cNuuuh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0004<\/td>\n<td width=\"324\" valign=\"top\">\u201cEuuaggh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0005<\/td>\n<td width=\"324\" valign=\"top\">KO   with echo.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0006<\/td>\n<td width=\"324\" valign=\"top\">KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0007<\/td>\n<td width=\"324\" valign=\"top\">\u201cKuu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0008<\/td>\n<td width=\"324\" valign=\"top\">\u201cHuh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0009<\/td>\n<td width=\"324\" valign=\"top\">\u201cUuuah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0010<\/td>\n<td width=\"324\" valign=\"top\">\u201cBombaaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0011<\/td>\n<td width=\"324\" valign=\"top\">\u201cAttack!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0012<\/td>\n<td width=\"324\" valign=\"top\">\u201cCrush!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0013<\/td>\n<td width=\"324\" valign=\"top\">\u201cVictory!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0014<\/td>\n<td width=\"324\" valign=\"top\">\u201cIgamaaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0015<\/td>\n<td width=\"324\" valign=\"top\">\u201cMorataaa!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0016<\/td>\n<td width=\"324\" valign=\"top\">\u201cKimatah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0017<\/td>\n<td width=\"324\" valign=\"top\">\u201cUryou!\u2019<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0018<\/td>\n<td width=\"324\" valign=\"top\">\u201cShaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0019<\/td>\n<td width=\"324\" valign=\"top\">\u201cOraah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0020<\/td>\n<td width=\"324\" valign=\"top\">\u201cYah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0021<\/td>\n<td width=\"324\" valign=\"top\">\u201cKuu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0022<\/td>\n<td width=\"324\" valign=\"top\">\u201cKona!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0023<\/td>\n<td width=\"324\" valign=\"top\">\u201cRainbow!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0024<\/td>\n<td width=\"324\" valign=\"top\">\u201cIkuze\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0025<\/td>\n<td width=\"324\" valign=\"top\">Happy   bounce.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vmik0026<\/td>\n<td width=\"324\" valign=\"top\">\u201cDoshta.\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Ray McDougal<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vray0001<\/td>\n<td width=\"324\" valign=\"top\">\u201cDDT!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vray0002<\/td>\n<td width=\"324\" valign=\"top\">KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vray0003<\/td>\n<td width=\"324\" valign=\"top\">\u201cWheel   Kick!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vray0004<\/td>\n<td width=\"324\" valign=\"top\">\u201cAll   right!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Vray0005<\/td>\n<td width=\"324\" valign=\"top\">\u201cYeah!\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Retsu<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic093<\/td>\n<td width=\"324\" valign=\"top\">SF   Retsu Grunt<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic094<\/td>\n<td width=\"324\" valign=\"top\">SF   Retsu Grunt 2<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Ryo Sakazaki<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic101<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki attack 1 (heavy).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic102<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cZanretsuken!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic103<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cHoah Sho Ko Ken!\u201d (low pitched)<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic104<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cRaijinsetsu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic105<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cHoah Sho Ko Ken!\u201d (normal pitch)<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic106<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki attack 2 (light).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic107<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki attack 3 (light).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic108<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki pain 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic109<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cKo Oh Ken!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic110<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki attack 4 (Kohou).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic111<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki attack 5 (heavy).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic112<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cOra! ora! ora! ora! ora!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic113<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cIchi!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic114<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cHissestu\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic115<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki attack 5 (heavy).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic116<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cOra! ora!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic117<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cOsu!!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic118<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki \u201cHien Shippu kakyu!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic119<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki charging.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Voic120<\/td>\n<td width=\"324\" valign=\"top\">Ryo   Sakazaki KO.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Sho (Breakers Revenge)<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0001<\/td>\n<td width=\"324\" valign=\"top\">Jab.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0002<\/td>\n<td width=\"324\" valign=\"top\">\u201cMmpuh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0003<\/td>\n<td width=\"324\" valign=\"top\">\u201cShwop!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0004<\/td>\n<td width=\"324\" valign=\"top\">\u201cHah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0005<\/td>\n<td width=\"324\" valign=\"top\">\u201cShoo!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0006<\/td>\n<td width=\"324\" valign=\"top\">\u201cEyahh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0007<\/td>\n<td width=\"324\" valign=\"top\">\u201cHup!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0008<\/td>\n<td width=\"324\" valign=\"top\">\u201cWhuyeah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">Vsho0009<\/td>\n<td width=\"324\" valign=\"top\">\u201cYEAAHHH!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vsho0010<\/td>\n<td width=\"324\" valign=\"top\">\u201cKureaaah!\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Terry Bogard<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0001<\/td>\n<td width=\"324\" valign=\"top\">FF2   KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0002<\/td>\n<td width=\"324\" valign=\"top\">CVS   KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0003<\/td>\n<td width=\"324\" valign=\"top\">\u201cUuh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0004<\/td>\n<td width=\"324\" valign=\"top\">\u201cOwughh!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0005<\/td>\n<td width=\"324\" valign=\"top\">\u201cHey!   Come on, come on!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0006<\/td>\n<td width=\"324\" valign=\"top\">\u201cGeese!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0007<\/td>\n<td width=\"324\" valign=\"top\">\u201cHey   you!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0008<\/td>\n<td width=\"324\" valign=\"top\">\u201cOkaaay!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0009<\/td>\n<td width=\"324\" valign=\"top\">\u201cBurn   Knuckle!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0010<\/td>\n<td width=\"324\" valign=\"top\">\u201cCrack   shoot!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0011<\/td>\n<td width=\"324\" valign=\"top\">\u201cRising   tackle!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0012<\/td>\n<td width=\"324\" valign=\"top\">\u201cPower   wave!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0013<\/td>\n<td width=\"324\" valign=\"top\">\u201cPower   dunk!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0014<\/td>\n<td width=\"324\" valign=\"top\">\u201cPower\u2026!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0015<\/td>\n<td width=\"324\" valign=\"top\">\u201cGeyser!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0016<\/td>\n<td width=\"324\" valign=\"top\">\u201cAre   you OK?\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0017<\/td>\n<td width=\"324\" valign=\"top\">\u201cBuster   wolf!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0018<\/td>\n<td width=\"324\" valign=\"top\">\u201cHah!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0019<\/td>\n<td width=\"324\" valign=\"top\">\u201cHumph!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0020<\/td>\n<td width=\"324\" valign=\"top\">\u201cHeyyy!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vter0021<\/td>\n<td width=\"324\" valign=\"top\">\u201cAgggh!\u201d<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Tung Fu Rue<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">vtun0001<\/td>\n<td width=\"324\" valign=\"top\">Roid   rage.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Generic Female<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voif0001<\/td>\n<td width=\"324\" valign=\"top\">Long   KO scream.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Generic Male<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0001<\/td>\n<td width=\"324\" valign=\"top\">High   pitched &#8220;Ewwluah!&#8221; KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0002<\/td>\n<td width=\"324\" valign=\"top\">Midtone   burst KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0003<\/td>\n<td width=\"324\" valign=\"top\">Vendetta   on fire scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0004<\/td>\n<td width=\"324\" valign=\"top\">SOR3   male KO scream.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0005<\/td>\n<td width=\"324\" valign=\"top\">SOR2   male KO scream 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0006<\/td>\n<td width=\"324\" valign=\"top\">SOR2   male KO scream 2 (from sword of Vermillion).<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0007<\/td>\n<td width=\"324\" valign=\"top\">Ninja   spirit PC death.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0008<\/td>\n<td width=\"324\" valign=\"top\">Long   large male KO.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0009<\/td>\n<td width=\"324\" valign=\"top\">Large   male \u201cerroooooo!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0010<\/td>\n<td width=\"324\" valign=\"top\">Quick   \u201cYa!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0011<\/td>\n<td width=\"324\" valign=\"top\">Punisher   male KO 1<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0012<\/td>\n<td width=\"324\" valign=\"top\">Punisher   male KO 2 (high pitched OW!)<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0013<\/td>\n<td width=\"324\" valign=\"top\">Punisher   male KO 3 (\u201cyeaahhhh!\u201d)<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0014<\/td>\n<td width=\"324\" valign=\"top\">AVP   soldier KO 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0015<\/td>\n<td width=\"324\" valign=\"top\">AVP   soldier KO 2.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0016<\/td>\n<td width=\"324\" valign=\"top\">Fatal   Fury 1 \u201cGO!\u201d<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0017<\/td>\n<td width=\"324\" valign=\"top\">MK   Pain 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0018<\/td>\n<td width=\"324\" valign=\"top\">MK   male long fall 1.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voim0019<\/td>\n<td width=\"324\" valign=\"top\">MK   male long fall 2.<\/td>\n<\/tr>\n<tr>\n<td colspan=\"2\" width=\"402\" valign=\"top\"><strong>Generic Voice (robot, alien, etc)<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voig0001<\/td>\n<td width=\"324\" valign=\"top\">High   pitch alien screech.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voig0002<\/td>\n<td width=\"324\" valign=\"top\">Crowd   cheer.<\/td>\n<\/tr>\n<tr>\n<td width=\"78\" valign=\"top\">voig0003<\/td>\n<td width=\"324\" valign=\"top\">MK   crowd in awe.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Reserved Maps<\/h2>\n<table cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td width=\"77\" valign=\"top\" bgcolor=\"#d9d9d9\"><strong>Use<\/strong><\/td>\n<td width=\"70\" valign=\"top\" bgcolor=\"#d9d9d9\"><strong>Map<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Default<\/td>\n<td width=\"70\" valign=\"top\">0<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Death<\/td>\n<td width=\"70\" valign=\"top\">1<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Burn<\/td>\n<td width=\"70\" valign=\"top\">2<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Shock<\/td>\n<td width=\"70\" valign=\"top\">3<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Freeze<\/td>\n<td width=\"70\" valign=\"top\">4<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Poison<\/td>\n<td width=\"70\" valign=\"top\">5<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Reserved<\/td>\n<td width=\"70\" valign=\"top\">6    &#8211; 10<\/td>\n<\/tr>\n<tr>\n<td width=\"77\" valign=\"top\">Color    selects<\/td>\n<td width=\"70\" valign=\"top\">11+<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Reserved icons<\/h2>\n<table cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td width=\"71\" valign=\"top\" bgcolor=\"#d9d9d9\"><strong>Icon<\/strong><\/td>\n<td width=\"74\" valign=\"top\" bgcolor=\"#d9d9d9\"><strong>ID<\/strong><\/td>\n<\/tr>\n<tr>\n<td width=\"71\" valign=\"top\">Default<\/td>\n<td width=\"74\" valign=\"top\">icon0001<\/td>\n<\/tr>\n<tr>\n<td width=\"71\" valign=\"top\">Death<\/td>\n<td width=\"74\" valign=\"top\">icon0002<\/td>\n<\/tr>\n<tr>\n<td width=\"71\" valign=\"top\">Pain<\/td>\n<td width=\"74\" valign=\"top\">icon0003<\/td>\n<\/tr>\n<tr>\n<td width=\"71\" valign=\"top\">Acquire<\/td>\n<td width=\"74\" valign=\"top\">icon0004<\/td>\n<\/tr>\n<tr>\n<td width=\"71\" valign=\"top\">Weapon<\/td>\n<td width=\"74\" valign=\"top\">icon0005<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>This is a general work log for my Fatal Fury Chronicles module project. The goal is to replicate game play elements found within SNK&#8217;s Fatal Fury series in a side scrolling Final Fight style environment, while presenting the back story in a more cohesive layout then the original. At the start of this log (11292010) &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[71],"tags":[28,27,59,232],"class_list":["post-932","post","type-post","status-publish","format-standard","hentry","category-technology-temerity","tag-gaming-beat-em-up","tag-coding","tag-gaming-fatal-fury","tag-applications-openbor"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p5lNM5-f2","jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/comments?post=932"}],"version-history":[{"count":87,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/932\/revisions"}],"predecessor-version":[{"id":6221,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/posts\/932\/revisions\/6221"}],"wp:attachment":[{"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/media?parent=932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/categories?post=932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.caskeys.com\/dc\/wp-json\/wp\/v2\/tags?post=932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}