Mac vs. PC, mature and bias free. It can’t be!
Author: Damon Caskey
Script Catalog
Update log for common script and functions used by all modules.
Model Switching Caveats
Issues encountered when switching models by name and applied solutions.
Work Log
Work log and progress notes for Golden Axe The Hackjob project.
Ray McDougal Sprite Set Improvement
Ray McDougal sprite set works as a generic thug, but needed several improvements to quality before use.
Perfect North – 2011-01-28
John Poskin and Damon Caskey head to Perfect North, Hero Cam in tow.
Tutorial – Random Names
How to add a random naming feature to entity spawns.
Work Log
Progress notes for Fatal Fury Chronicles project.
Go With The Snow
Check it, I almost made 20 feet! 🙂
Free Variables
List of outdated or superfluous model and global level values used as script parameters in place of their intended purpose.
For The Love Of Fish
It’s exactly what it sounds like. Maybe you can help.
Notes & Bug List
This is a general work log for my Fatal Fury Chronicles module project. The goal is to replicate game play elements found within SNK’s Fatal Fury series in a side scrolling Final Fight style environment, while presenting the back story in a more cohesive layout then the original. At the start of this log (11292010) …
Dreaming Of A White Black Friday
It’s no Day After Tomorrow, but enough to remind one of the good stuff in life.
Variants List
List of Global Vars used in Golden Axe the Hackjob Project.
Deck The Halls
The simple pleasure of tree topping.
Empire State Of Mind
Big lights will inspire you!
Gathering of Heroes, Remembering Collin Thomas
A last remembrance held at Collin’s grave site.
Bind & Punishment
Solution to teleportation bug when grappled entity takes damage.
Photoshop CS5 Kelby Training
Notes from Down & Dirty Tricks Photoshop conference held 09172010.
Runtime Grapple Editor
A debug system to create grapple sequences in a WYSIWYG style.