This is a general work log for my Fatal Fury Chronicles module project. The goal is to replicate game play elements found within SNK’s Fatal Fury series in a side scrolling Final Fight style environment, while presenting the back story in a more cohesive layout then the original. At the start of this log (11292010) …
Tag: OpenBOR
Variants List
List of Global Vars used in Golden Axe the Hackjob Project.
Bind & Punishment
Solution to teleportation bug when grappled entity takes damage.
Runtime Grapple Editor
A debug system to create grapple sequences in a WYSIWYG style.
Select Screen Shenanigans
Dealing with OpenBOR’s frustrating select screen limitations without building from scratch.
General Changes (vs. Golden Axe Remake)
General list of modifications made between Utunnel’s Golden Axe Remake and my own version.
Bug List
General log of issues, to dos, and bug fixes.
Protected: Dev Inventory
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String & Path
Attempts to extract current path of a model text file.
Wall Fail-Safe
All pre-existing models now retro fitted with wall shunting scripts.
Alex
Further progress on the character Alex.
Wall Alternates
Update to throw system allowing alternate sequences depending on proximity with walls or obstacles.
Wall Impact Sprites
Wall impact image location.
Wall Impact
Wall impact system progress notes.
Update.c
Optimization and other updates to update.c script.
Update.c optimizing, HUD, & wall shunting II
Icon usage to allow interchanging of model types.
Update.c optimizing, HUD, & wall shunting
Wall shunting progress, optimizations for update.c script, and improved HUD display methods.